Saturday, 14 May 2011

Play testing









In order to test whether or not a game works firstly and then if it is enjoyable and fun and how it can be improved upon you need to test it throughout development and play the game as much as you can with different people when it is finished. Me and my friends tested the game a fair bit, which you can see some evidence from the pictures and videos on this blog. It was difficult to test the game as well as we would if we could play a proper finished version. The game was well received by most and was good fun.
The game was tested using 10 different character statistics, which were created based on the video game and were made to be as different as possible but still quite equal, so that they could be strategically chosen but someone would not have a massive unfair advantage.
It was found that at times it could be a bit frustrating calculating scores between rounds when all you really want to do is throw balls at each other, but when you got really into the game it became trying to choose the right character to help you win the game. Some characters like Yoshi seemed to do a lot better than others, so the player attributes may need to be re-thought out or it may be because Yoshi was chosen the most due to is popularity, like Wario was only chosen once, so the testing was not necessarily that scientific, but this method was necessary for the fun factor, the whole point of the game is to choose your character, more testing would make the results more even. overall though the results look very even through out suggesting the matches were fair, even though there were some exciting and unexpected endings, for instance the match between Kirby and Wario, even though Kirby had a higher amount of damage taken, he still won the game due to his mighty jump!

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