Sunday, 1 May 2011

Character Attributes



These were the ten character attribute concepts that were created for testing purposes.
The key aspects to the game are the physical made artifacts (shirts, balls and dice), these character attributes and a well thought out set of instructions.
The way the game is played (the rules) is always the key to a physical type game such as this, board games or card games, it's what makes the game.
The instructions were developed while designing the game and were tweaked throughout implementation and testing. They are based very closely on the video game, but in order for it to work as a non-violent physical game, the game play mechanics had to be different. It is believed that this game is a very close rendition of the video game.
So the key part of designing this game is how it all works and plays, but another key part of this project as a whole is computer aided design and development, so a lot of care and thought has gone it to the way the game artifacts will and have been designed and created for this game, such as the cards and instructions manual. Hopefully players can see a strong relation between the physical game and the video game due to reference images, colour schemes and mechanics. This is a great way to prove that the physical game is a lot like the video game, if fans of the video game believe it is and enjoy it, which they did. The down side to this however was that people who did not know about the video game took longer to understand the physical game and were less likely to enjoy it.
At the start of this project it was believed that this game would be better received by fans of the video game just because they would be more excited by the concept, which was clear from the initial 'Lift Pitch' presentation and also in the final presentation. But this was also backed up by the play testing.

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