Thursday, 19 May 2011

Evaluation/Conclusion/Summary

Anglia Ruskin University
Science and Technology
Computing
Computer Gaming and Animation Technology
Year: 3 Semester: 2

Professional and Entrepreneurial Portfolio module
Module Code: EJ330007S
Video Game Based Physical Game and Development
Super Smash Bros: Brawl THE REAL LIFE GAME

Student: Henry Harling
SID: 0804212/3
Date:19/05/2011

This project set out to create a finished, playable, enjoyable concept design of a physical game that was based solely on one video game.
The video game chosen was Super Smash Bros: Brawl on Nintendo Wii.
The other key aims were to create as many artifacts for the game as possible with good design based mainly on the design of the video game so to try and relate the physical game to it even more. It was also an aim to try and use many different pieces of software to support the development of the game and to make a short video sequence comprsisng of as many of the created artifacts as possible to some up the project.

It is felt that all the project aims were successfully met and a lot of content was created.
Testing and research is always important in projects such as these.
The testing was performed during development and with the finished product which is always useful when developing games. It was a very time consuming process, getting different people to play the game, study them and record their results. To expand on this project the key thing to develop would be the testing, a more complete version of the game would have to be created and tested on a lot more people for more significant data.
The results that were collected to help to show that the theories behind this game definitely do work, what needs to be discovered mainly if this project was going to be taken any further would be how many people actually like the game and would want to play it more and even buy it, sure the game works but is it really any good, this was the main weakness of the project, it would need to be tested on all types of people as well not just friends, mainly players of Super Smash Bros the video game, as they are believed to be the target market which has been discussed a lot, earlier in the project.
If further testing was successful then the game could be developed further into a finished title that could be released. If unsuccessful depending to what extent either the game would have to be scrapped, re-thought out or tweaked.

Skills of many different software packages were developed and used very effectively in order to help the development of the project. Because of the many aspects of the project, it did work as a small show reel type item which is also very beneficial.

To develop this concept into a complete sell-able game would not be too difficult, the artifacts used would be relatively cheap to make, Velcro would be the most expensive part of the development, but money could easily saved here by buying in bulk.
In the logbook the complete game designs can be found, more complete suits would need to be made and more of all aspects of the game. For the game to be sold as it is, as in a Nintendo title, publishing rights would be needed from Nintendo, which would not be easy. To avoid this a very similar game could be developed without using any of the Nintendo copyrighted aspects of the game, which would mean developing a set of completely unique characters mainly, which is very doable. The downside to this would be that a massive selling point of the game would be it's appeal due to the huge Nintendo and Super Smash Bros fan based. So to develop this project it would need to be weighed up which of these two directions it would be best to move towards.
To improve the product itself it would be best of course to do more testing but also to perhaps try to simplify the game even more but it would be a trade off meaning losing some of the links to the video game.

For marketing of the product more trailers/teasers such as the one this project produced could be created, such as short sequences revealing some new characters much like they do in video game adverts and Pokemon card adverts to build the hype of the new game installments.

The core game itself without any of the video game references is a very fun and likable game, not unlike ones already on the market but unique enough to have selling potential. There are some similar games which you can see in my research, ones you can by in shops are a much smaller scale, such as target practice at a person's head, the ones that are most like this game are not as readily available in shops and involve hiring objects or suits for party venues which would cost a lot more money, which is how those companies seem to be milking their game ideas slightly, but also differentiating this product from theirs.

Huge amounts of research about other similar games was not carried out in this project because the main aim was to create a game as similar as possible to a video game, because that was the Sony task, giving some room to assume there is a demand for such a game, if nothing else, just by them. To develop the project further this would be a more important aspect and perhaps is a weakness of this project. The main research aspect of this project was the video game itself rather than other physical games, in order to make this projects physical game as much like the video game as possible, from this aspect the project was very successful.





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