- Learn about physical games and how to create them.
- Learn about game play mechanics and how they can be represented in different ways.
- Improve my modelling and animation skills.
- Improve my video editing skills.
- Learn how to combine the use of programs.
- Learn more about marketing.
- Learn more about game design.
- Improve my design skills.
Monday, 31 January 2011
Skills
What I hope to learn from this and associated projects:
Week 2
Initial ideas
I am not exactly sure how the game will work yet, but I know a lot of thing I think should be concluded and how it should probably work. While creating and testing the game I think I will change ideas and come up with new ones that will work better for the game. Mainly I am thinking about how the board should be, because at the moment I am thinking of two main areas of the board one for collecting power ups and things to use during play of the second part of the board which is the arena where you battle, but it may actually work better just to have the arena and not move around but have more of a traditional style battle card game, perhaps even a trading card game, because there are many other characters that could be included in the Super Smash Bros universe. Any Nintendo characters can be included, they even added Sega’s mascot Sonic to the latest instalment of the game on the Nintendo Wii. But not just the board, other game play elements will have to be developed during the creation process because that is often where the best ideas come from.
Mind Map
Monday, 24 January 2011
Week 1
Getting Started
In this module I will produce a professional piece relevant to my Gaming and Animation degree that will straight into my portfolio. I will go about it as a professional would and demonstrate attainment in technical, profesional and market knowledge.
In this module I will produce a professional piece relevant to my Gaming and Animation degree that will straight into my portfolio. I will go about it as a professional would and demonstrate attainment in technical, profesional and market knowledge.
Key areas of assignment:
WEEK 5 - 21/02/11 - Ass1) Initial Research, Outline Plan and lift pitch.
Week 16 - 16/05/11 - Ass3) Presentation.
WEEK 17 - 20/05/11 - Ass2) Skills Development and Professional Issues (Blog/Logbook).
WEEK 17 - 00/05/11 - Ass3) Product, Report, and Evaluation.
- Research
- Specification
- Design documentation
- Development
- Evaluation
WEEK 5 - 21/02/11 - Ass1) Initial Research, Outline Plan and lift pitch.
Week 16 - 16/05/11 - Ass3) Presentation.
WEEK 17 - 20/05/11 - Ass2) Skills Development and Professional Issues (Blog/Logbook).
WEEK 17 - 00/05/11 - Ass3) Product, Report, and Evaluation.
Gantt Charts (time management planning)
Introduction
This is a blog to supplement my logbook......
I am creating the design for a physical game (board/card game) based on a existing video game. This is for the Sony project as well as my portfolio module. I have chosen the game Super Smash Bros. I have chosen this game because it is one of my favourite games, it is quite unique in the way the game play works and how the scoring system works, it will be a challenge to represent it as a physical game that emulates the video game well, hopefully it will be an enjoyable and a original game too.
For this project it is not enough just to make a board game idea. Development, research and creation must be shown too, as well as more finished supporting products, such as an animation.
A finished working version of the game must be produced, no matter how rough, in order to show people how the game works.
Henry Harling
0804212/3
Professional and Entrepreneurial Portfolio
EJ330007
24th January 2011
Year 3 Semester 2
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